StarForce Commander/Home, Sweet Home Testing Results
Monday, 08 February 2010 22:14
RYG has been working alongside StarForce for quite a few months, particularly with one of their DRM Systems – ‘FrontLine ProActive’ – and we have now completed the testing of two of the games they're protecting, Home-Sweet-Home and Commander. Both versions of FrontLine ProActive used within these two games passed 6 out of 8 components, which is a VERY big step forward for StarForce from the old days and it's a very positive outlook for them.

StarForce's Responce:

Dmitry Guseff, VP of Marketing for Starforce, says, "We are very delighed with the testing results."

"However, we have some space to evolve and I can assure everyone that we definitely will evolve. The most toughest things are behind - StarForce has changed and now, I believe, moves in the right direction."

"We managed to rebuild our DRM to become more convenient, safe and, most importantly, transparent, which was pretty hard as we have managed to keep the protection-performance on a very high level."

"It was a big pleasure to work with RYG team, I love their professionalism and keeping promises. I’m sure that we will continue. Want to say thank you to all the RYG testers and admins."


Likewise, it's been a pleasure working with Dmitry Guseff, VP of Marketing at StarForce and we look forward to working with him again in the near future.

StarForce are very happy for us to share the full testing results for Commander and Home, Sweet Home.

Download the full testing report for StarForce FL ProActive/Commander.
sf-commander-summary-report

Download the full testing report for StarForce FL ProActive/Home, Sweet Home.
sf-home-sweet-home-summary-report

If anyone would like to discuss the testing results for either game, you're more than quite welcome to join us on our forum (the Prism).
 
Bioshock 2's restrictive and confusing DRM
Sunday, 07 February 2010 12:31
The DRM for Bioshock 2 has been announced, and it is confusing and needlessly restrictive.

The game uses:
- SecuROM to ensure you have a disk in their machine
- Activation through Games for Windows Live.

Take 2 originally stated that there would not be install limits with Bioshock 2, however they have now clarified that while there are no install limits on the disk, the game still has 15 activation limits through games for Windows Live. The experience out there in the community has been that GFWL support will only give one additional set of activations, which means that most gamers will be limited to a maximum of 30 activations. The activation limits were a part of the reason why 2K Games went with GFWL, as confirmed by the 2K Community Manager “the [GFWL] package was what we wanted, overall, not just for the limits.”.

For further information on this DRM, please visit the following links.

forums.2kgames-post-837
forums.2kgames-post-836
forums.2kgames-post-1164
 
Ubisoft's new DRM
Saturday, 30 January 2010 12:49
In a move which appears to be an attempt to create another Steam, Ubisoft has announced that the DRM for most of their future games will require all games including single player games to be online every single time you need to play a game.

Gamers have expressed the following concerns about this DRM:

•    They are very worried about what happens if they have an issue with their Internet connection. The scheme as currently described, will not allow you to play games which you have legitimately paid for.
•    The scheme appears to be an attempt to kill the resale value of your games and to tie a game to one particular user, something which was confirmed by Ubisoft's answer of “not at this time” to being asked directly “Can I resell my game?“ in a Q&A by BluesNews.

Similar DRM schemes like Steam, Impulse and ByteShield either allow gamers to run in offline mode for an unlimited time or at the very least allow a limited number of runs of your game before you are required to connect to the internet. Many people play their games on laptops while travelling and where not all users have reliable internet or a network connection at all. A scheme which does not allow for any form of offline activity appears to be an unnecessarily harsh and punitive measure against people who have legitimately purchased their games.

Further reading:

News on Gamasutra- January 26, 2010

At Blue’sNews- Ubisoft Online Services Platform Q&A

Negative Gamer- More comments from Gamers- January 29th 2010
 
 

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Mandatory Internet Censorship
just got passed in Australia.

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Tell Senator Conroy what
you think of his scheme!

What do you think of Ubisoft's new DRM?
 

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