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Thursday, 02 July 2009 02:07 |
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Written by Saint
Game: Duke Nukem 3D:Atomic Edition Genre: FPS Developer: 3D Realms Publisher: Apogee Software DRM: None ( from Good Old Games.com GOG ) Ratings: ESRB: M, OFLC: MA15+, BBFC: 18 Release: 1996
"Ah Duke Nukem, this is a game with many memories”. This is a game that did so much for first-person shooter genre and was a blast to play. Back in the day it was compared to Doom and even is done so today with good reasons.
Graphics: The game doesn't look special by any standards with the graphics for now-a-days. Back in the day however they were top notch and they have aged well. The games engine (called build) uses a technique known as 2.5D rendering. The idea is everything looks 3d but is actually modeled and displayed in 2d so you get an awesome looking game that has a lot of limitations but still is amazing to look at. You can make this look as good as a 2000 or 2002 game by downloading the High Resolution Pack. Click here to read the rest of this review. |
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Wednesday, 01 July 2009 06:52 |
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Written by Raoull Game: Spellforce Platinum Edition (Breath of Winter, Shadow of Phoenix expansions included) Developer: Phenomic Publisher: JoWood (now distributed by Good Old Games - GOG.com) Game type: RTS/Fantasy (somewhat roleplaying) DRM: None (if purchased from GOG) Release: 2005 Rating:12+/Teen Players: 1 for campaign with cinematics (you may play the campaign with more people online, but you won't get the cinematics a.k.a. the storyline) Multiplayer is available over internet or LAN. Skirmish up to 8 players on 4 teams or play co-op through the story First I'll get all the boring things out of the way. Graphics and physics: Spellforce uses the Krass engine and the graphics are good for the game's age and genre (2005 and mainly RTS). Units can be a bit blocky, but it doesn't detract from the enjoyment of the game unless you're SUPER picky. As far as physics goes, it's pretty much as good as it'll get. There are projectiles that function fine, units can't stack on top of each other in order to attack. It all feels very... realistic if you will. The interface in enough to provide information but minimal enough to not get in the way (it provides resource info at the top and a minimap/hero info at the bottom, as well as building plans and unit plants on the bottom border). Click here to read the rest of this review. |
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DRM & Piracy Remains A Burden For All Gamers |
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Wednesday, 01 July 2009 05:18 |
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Written by Ulysses While it’s little surprise (some) gaming publishers are mercilessly sapping as much as they can from their consumers (Ref: Wired’s Top 10 Raw Deals For Gamers, dated 26/06/2009), there’s only two hot, contentious topics that persists to divide gamers and publishers: It’s DRM & Piracy. Regardless of everyone’s abject nature, hostility or even affinity for either subject, it’s clear that both are here to stay, either in one form or another.
In some instances, DRM has branched off – even distanced itself – from the traditional persona of ‘Copy Protection’ into a (digital distribution) service that aims to restricts the content of information from its loyal customers. Two recent examples that highlight this trend are Stardock’s Demigod, which relies on their Impulse system to access all of the features non-existent within the physical version, and EA’s The Sims 3, where both ‘Sim Points’ as well as EA’s Download Manager are offered as a means for consumers to purchase extra content online. (Ref: EA’s New Motto, dated 23/06/2009).
For many gamers living with limited internet access this poses a problem and, therefore, the argument is raised: Is it fair to limit, even restrict, the (digital) contents of a game upon release, even if means alienating your ‘offline’ consumer base in order to stop the machine of piracy? |
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Shogo: Mobile Armour Division |
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Wednesday, 01 July 2009 06:59 |
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Written By Ulysses
Genre: FPS, Mecha Developer: Monolith Productions Former Publisher: Monolith Productions Current Publisher: Good Old Games Rating: MA15+ (AUS) DRM: None
Nothing spells “high-camp drama” as eloquently as Shogo: Mobile Armour Division (Shogo), a mecha-based, sci-fi, first-person shooter inspired (probably) from a few badly-written and poorly-produced versions of Gundam Wing. Perhaps that was a little too heavy-handed, especially towards the critically-acclaimed Gundam franchise, which has served the anime industry for almost twenty years. Surely there’s some level of amusement percolating under the steamy mass of tired plotlines and corny characters developed with humoured intentions. Unfortunately, Shogo fails to qualify not even to be graced nor blessed under the tacky “Samurai Pizza Cats Banner” of pure, unadulterated fun.
Gamers, should they dare risk their hard-earned dollars, take on the role of Sanjuro, an Officer of the United Corporate Authority. As great backstories come, he’s a man who had lost his brother, Toshiro during the interstellar war to acquire the planet Cronos from The Fallen, along with his best friend, Baku, and the woman of his life (God rest her soul) Kura. Add a spice of some catchy jPOP melodies and soon enough revenge, at least for now, becomes the impetus driving this game. Fortunately for Sanjuro, he’s found solace in Kura’s sister, Kathryn who’s also an Officer of the UCA, much to the chagrin of The Admiral, who just happens to be Kathryn’s father. It’s a nice little setup for our not-so-loveable-yet-he-tries-to-be-loveable hero. Click here to read the rest of this review. |
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Tuesday, 16 June 2009 02:15 |
Reclaim Your Game would like to announce that we will be interviewing a representative of Sony DADC, the creators of SecuROM. We promise Sony DADC that this interview will be conducted in a fair, honest and open manner and we will give them every opportunity to address concerns about their product. We also welcome the opportunity to have a more open dialogue between DRM vendors and gamers.
Watch for the interview, coming soon. |
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