• Reclaim Your Game

    by Published on 03-09-10 12:24 PM
    Categories:
    1. RYG
    2. News

    Hey Guys,

    Two weeks ago we made an announcement to let everyone know where we stand on (invasive) DRM in PC Gaming and where we want to take the PC Gaming Industry with our vision and our plans. Today we are happy to announce that all our members will receive a condensed form of our business proposal within the next 10 days that will encompass our story, our vision and our plans for the immediate and long-term future. With this, our members will be able to discover:
    1. Who we are as Consumer-Focused DRM Evaluators for the PC Gaming Industry,
    2. What we provide in our line of services catered for our members, Consumers, other DRM vendors and Gaming Publishers,
    3. Why our presence and why our solutions are sorely needed in the PC Gaming Industry,
    4. When we can achieve our goals and tick off key milestones,
    5. How we as Consumer-Focused DRM Evaluators can go about providing our products and services to the Industry, and, more importantly
    6. Where we can go from here.
    Most importantly, members will be able to see where they fit into the model and why we are determined to help not just our staff members, fellow Gamers, Consumers and the Industry, but also in other parts of the Community through:
    • Our Values
    • Our Mission
    • Our Goals, and,
    • Our Vision for the future.
    Some of our members, Interested Parties, as well as our current and prospective staff members have already received a comprehensive version of our business proposal. Without their inspiration, timely advice and patience through our rebranding process we would never have completed the business proposal. Without them, we would never be able to show you, the members, what we have in store for you.

    However, there’s much work to be done.

    Over the next few weeks RYG will reform and redesign its DRM Testing Regimen, Project RYG. More Testing Questions, Categories and enhanced testing guidelines and methodologies will dominate the revision process. We will also start to investigate PC Games marketed for children, something which Parents may be interested to see. Members and the Gaming World will start to see these changes as we begin our self-financed independent tests and analyses on all DRM schemes and Digital Distribution systems within the PC Gaming Industry. We will include Steamworks, Ubisoft’s “Online Delivery Service” as well as revisit some household DRMs, such as SecuROM and StarForce.

    Our goal: set the record straight on each DRM scheme and show just why DRM, as a whole, have been getting worse (and not better) within the PC Gaming Industry.

    While we continue to improve our DRM evaluating services, we will also target our members with relevant DRM news and content on our website, reorganise our forum to coincide with our rebranding process as well as start spreading our message outwards to other DRM Vendors, Developers and Publishers.

    For now it is pretty much business as usual. If you have any questions or queries regarding the raft of changes and future projects you can contact Martin via. email (martin.pham@reclaimyourgame.com).

    For now we’re letting each and every one of you know that RYG isn’t going anywhere anytime soon. Our focus is to keep Publishers honest with better DRM services from Vendors. We want Gamers to enjoy playing any PC Game they choose without the hassles of badly-implemented DRM.

    It’s what we promise to deliver. And a promise we intend to keep.

    From all of us at RYG, we thank you for your patience and understanding.

    The RYG Staff


    by Published on 27-08-10 01:44 AM
    Categories:
    1. News

    As we all know, digital distribution is on the rise. What we don’t know is the consequences of this development. Is digital distribution really a threat to brick-and-mortar stores? Will PC games be available solely via the internet in the future? And which is better, digital or physical distribution?

    No question about it, digital distribution is gaining ground. According to an article on Be Very Afraid, the two distribution methods are now nearly equal when it comes to sales numbers. In 2009, 21.3 million PC games were purchased online in the U.S., while 23.5 million copies were purchased at retail stores. The largest digital retailer, Valve’s Steam, now has 25 million user accounts and 1.100 titles available for purchase.

    How do gamers feel about the shift towards digital distribution? As with most issues, there are those who are for and those who are against. Some swear by physical discs, some like it digital. Judging by the sales numbers, many gamers have discovered the advantages of the digital format, the most important one being that no disc is needed. This removes the hassle of having to change discs. There is also no risk of the game disc being lost, broken or stolen. Plus, the condition of your copy doesn’t deteriorate with time and frequent use and there are no game boxes cluttering your living space.

    Moreover, buying a digital copy is fast and easy. You can browse at home, find a game you like and be playing it in 10 minutes. Small games studios are particularly fond of internet distribution, since there are no costs of manufacturing, printing and shipping. For these reasons, the profit margin is normally higher than that of physical copies.

    On the other hand, physical copies do have merits. For example, there is no requirement of a fast and reliable internet connection. Many gamers don’t have access to such connections and cannot download anything the size of a game. Also, as computers have a tendency to crash, many gamers trust discs more than digital files. Furthermore, there often is a feeling of nostalgia and collector’s pride connected with game boxes. In a blog post, Sydney Morning Herald journalist Corey Lee asks himself a question. “Would I rather want a file on my console or PC or instead a tangible copy that I can see, smell and touch with my own hands?” Lee chooses the latter. A poll on The Escapist’s forums suggests many agree with him; over 45 % say they prefer physical copies for all their games.

    There is also the matter of second-hand sales. The reselling of a physical copy means that a game box and some bills change hands; it’s a very straightforward operation. Sadly, only a few digital retailers allow resells, for instance Stardock’s Impulse. Some people argue that, with second-hand sales not allowed, we are moving towards a market where games are not sold, but rented.

    Furthermore, used games are a huge market, although this business is admittedly bigger for console games. In an interview, Gamestop’s digital-busines manager Shawn Freeman told IGN that physical media will remain important in the future. "Our core business is still very strong and we're still very excited about the advances in that side of the business," Freeman said. It seems the physical copy still has a strong ally in Gamestop, the world’s largest retailer of videogames.

    Any way you look at it, it is digital distribution that is the wave of the future. As new technologies improve it, it will no doubt gain even more in popularity and importance. However, physical distribution is unlikely to disappear entirely. The traditional disc still has many supporters and is certainly not defeated. As both systems have their pros and cons, which is better depends on what qualities you value. For now, let’s just enjoy having different options and play whatever way we like.

    Discussion HERE on our forums

    by Published on 17-08-10 07:33 PM
    Categories:
    1. RYG
    2. News

    Hey guys,

    First of all we would like to say thank you for staying patient with us.

    As you know the migration, along with the rebranding process of RYG has been difficult. But it wasn’t impossible. Our team have been working tirelessly to get RYG back on its feet. Most of you keeping a close watch on RYG would have noticed:

    • Ruben’s (Sblade) efforts to transfer our data from Joomla over to vBulletin, which has benefited our Communications Team
    • Mary (MaryH) and Anna (Choklad) and their contributions with growing our Twitter base as well as their well-written articles
    • Kath (saraswati) coming on board to assist in the functionality of RYG and ensure our members, as well as our readership, have easy access to our source of DRM-related information
    Their handiwork will become much more noticeable in the coming weeks leading into September where we will begin our ‘Soft Launch’ into the PC Gaming Industry as Independent DRM Evaluators. Lisa (Calipip4) and Martin have already begun laying the foundations with the registration of RYG within Australia. We’ve also found 4 new staff members with 3 potentials to add to our ranks. And with our current staff we’re rebuilding RYG from the ground up with the aim of delivering our products to Consumers, DRM Vendors and Publishers. As many of you know, they include our:
    • DRM Testing, Advice and Evaluation from an end-user point of view, as well as
    • Our DRM-related news service and content
    We will keep you abreast with what’s going on as we continue to make final preparations in the coming weeks. There’ll be updates regarding our DRM Testing Service, which will feature new Testing Sections. With more Questions and Testing Sections ensures that we test every aspect of any DRM based on its end-user qualities. DRMs now will have an even closer eye to watch thanks to our updated Tests. We’ll also let you know with where RYG is heading and, most importantly, how it affects you as a Gamer. If you would like to be involved in some way with RYG please email myself at martin.pham@reclaimyourgame.com and we’ll see what we can do for you. For now we’re letting each and every one of you know that RYG isn’t going anywhere anytime soon. Our focus is to keep Publishers honest with better DRM services from Vendors. We want Gamers to enjoy playing any PC Game they choose without the hassles of badly-implemented DRM.
    It’s what we promise to deliver. And a promise we intend to keep.

    From all of us at RYG, we thank you for your patience and understanding.

    The RYG Staff
    by Published on 11-08-10 09:37 AM
    Categories:
    1. News

    Written by Anna Henriksson

    “Sometimes it’s OK to steal my games.” This is the title of a blogpost by indie game developer Jeff Vogler. Wait, what? This is not the sort of announcement you expect from a game developer. But Jeff Vogler, founder of Spiderweb Software, has not lost his mind. Actually, what he has to say is quite refreshing in an industry where things are usually viewed as either black or white.

    In the last few years, software piracy has reached scary levels. The most illegally downloaded PC game of 2009, Call of Duty: Modern Warfare 2, was pirated 4.1 million times and had a piracy rate of 90 %. The developers of the indie game Machinarium claim an even higher piracy rate, 95 %. While, it may be hard to determine what the actual effect on sales is, this situation is clearly not healthy for the games industry.

    “I think that the best way of evaluating the morality of an action is to ask, "What would happen if everyone who wanted to do it did it?"” Jeff says.

    If no one paid for their games, the PC games market would not be very attractive. With no chance of profit, developers and publishers would have to go elsewhere or go bankrupt. There would be no more great PC titles. Instead, we would find ourselves in what Jeff calls “a shadow realm of tiny ad-supported Flash games and Farmville”. Thus, piracy is generally wrong.

    Foreseeing a host of pro-piracy comments, he adds: “No. Sorry. You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honourable, ethical being. You don't get both.”

    However, everything is not black or white. There are situations in which Jeff won’t mind if you pirate his games. He’ll actually hope you do. Sometimes, he receives an email from a fan in Russia, or Southeast Asia. The sender will be some kid who is playing Jeff’s game in a cyber-café. The difference in the strength of currency makes it impossible for this gamer to raise the 25-28 US dollars needed to buy the game. These messages usually end with a heart-rending plea for a registration key.

    “What I want to respond is, "PIRATE MY STUPID GAME!!!" I mean, seriously, the time used drafting that e-mail would have been much more profitably spent figuring out how BitTorrent works.”

    Moreover, poverty is not exclusive to third world countries. In these times of economic crisis, many people are unemployed and struggle to make ends meet. In these cases, Jeff won’t mind if you download a copy of his game.

    “Someone who is facing long-term unemployment and bankruptcy probably should not pay for my game. And, in that case, if stealing my game gives them a temporary reprieve from their misery (and there's a lot of misery out there right now), I'm cool with that. I'm happy to help.”

    The blog post is concluded with a challenge. “If you like PC games but you usually pirate them, I want you to start actually paying for one game a year. Just one. Please. You should do it because you need to do it to help something you like to continue to exist” says Jeff. “Once in a while, be part of the solution.”
    by
    Categories:
    1. RYG
    2. Press
    3. DRM



    Reclaim Your Game (RYG), established by various PC Gamers in May 2008, is a consumer-focused organization advocating against the design and implementation of any invasive DRM scheme presently active within the PC Gaming Industry. Their long-term focus and ambition to “educate” and “flood” the market with End-User Friendly DRM & DRM-free schemes is reliant upon assisting DRM Vendors and Digital Content Distributors develop such schemes in which developers and publishers can implement on their [gaming] products. This, in turn, will help bring the consumer confidence back to all gamers – RYG’s first and foremost goal.

    Not only is RYG proficient in providing independent evaluations and sound advice for DRM Vendors and service providers, they are also the voice and reason for gamers against the implementation of invasive DRM techniques and schemes as well as the proponent voice for DRM-Free principles and practices.

    To find out more about the services RYG offers, the men and women leading RYG as well as what you can do and be a part of the [DRM Free] voice you can visit the following webpages located on our main website:

    The Team
    Our Services
    What You Can Do
    RYG In The Press